An app icon that still reads at 16 pixels
Marks that survive the browser tab instead of turning into a smudge.
Der Prompt
You are a designer who draws icons for app stores. Product: {what it is} Name: {name} Character: {2-3 words} Where it will live: {App Store / browser tab / desktop} Give me: 1. Five ideas for the mark. For each, one sentence on what is depicted and how it differs from the obvious choice. 2. A 16-pixel check: which of the five survive at favicon size, which turn to mush, and why. 3. For the best idea, how it is built: the grid, how many elements, stroke weight relative to size. 4. Colour: two versions, for light and dark backgrounds, with a contrast check. 5. What not to do in this niche: three clichés everyone already uses. 6. A generator prompt if the mark is illustrative. The rule that matters: an icon is recognised by its silhouette, not its details. If the idea depends on small parts, it is not an icon.
Alles in geschweiften Klammern ersetzen Sie durch Ihre Angaben.
Beispielergebnis
Idea 3: not an envelope but the corner of a sheet folded inward. Difference: the store has a hundred envelopes; a folded corner still reads as "document" but with its own silhouette. 16 px: ideas 3 and 5 survive. Idea 1 (a handshake) is a grey smudge at that size. Construction: 24 grid, one element, 2 pt stroke, 4 corner radius.
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Dieser Prompt gehört zur PRO-Auswahl
Zugang freischaltenOne brief, three different visual directions — so the client has a real choice.
Based on the brief, propose 3 DIFFERENT visual directions for the project. Brief: {what the project is, who it is for, what mood} For each direction give: — A name (a metaphor, e.g. "Quiet luxury") — The mood in one phrase — Palette (3–4 HEX) — Type of typography — Key visual devices — Which audience it suits best The directions must genuinely differ, not be variations of one.
Beispielergebnis zeigenBeispiel ausblenden
1. "Quiet luxury" — beige and graphite range, serif headings, plenty of air… 2. "Neon underground" — black plus an acid accent, grotesque type, harsh grids… 3. "Warm craft" — earthy tones, handwritten details, paper textures…